Level Designer

Eschatology Entertainment,Posted 4 weeks ago


Full time




International game studio Eschatology Entertainment is inviting a Level Designer to collaborate on creating a first-person shooter for PC/Consoles, without F2P mechanics. Our team is made up of strong professionals who have developed and released world-famous games. We can provide an opportunity to develop and grow in different directions. We have more than 50 specialists, not counting outsource and outstaff. 

What are you working on?
  • At what stage of the project(s)? Production
  • Genres: Shooter, Souls-like
  • Platforms: PC, Console
For which tasks (responsibilities)?
  • Designing game levels from concept to completion 

  • Working closely with the Game Design team to ensure gameplay is consistent across all levels 

  • Maintaining pacing, timing, sightlines and landmarks as key design elements when laying out levels 

  • Collaborating with the Level Artists to help implement environmental settings and aesthetics 

  • Working with Technical Artists and Engineering to help identify issues that may arise in development 

  • Working with the Producer to ensure that levels are on time for delivery into production 

  • Implementing and balancing battle encounters 

  • Documenting and maintaining level direction and production targets 

  • Analytical, creative and a keen eye for the finer details

What kind of professional are we looking for?
  • Level design experience in 3D AAA - AA video games 

  • Solid understanding of various game engine environment editors and scripting tools, including Unreal Engine 4/5 

  • Knowledge of various support tools such as Miro, Jira and Confluence 

  • Ability to listen to design problems, take a step back and act toward creating a more memorable gaming experience 

  • A proven problem solver with an analytical mind and critical thinking, able to collaborate within a team-oriented environment 

  • Good communication skills in English 

What are the conditions and bonuses?
  • Work format: remote (from home) 

  • Trial period: 3 months 

  • Type of employment: 40-hour work week 

  • Flexible schedule with mandatory attendance hours from 12:00 to 16:00 (Cyprus) 

  • Medical insurance 

  • 24 working days paid vacation 

  • Corporate holidays: 
    January, 1 
    May, 1 
    Dec. 25 
    Dec. 31 

  • 3 paid day-offs per quarter (replacing public holidays as our employees work from different countries) 

  • Sick days upon request to the team lead 

  • Corporate events and meetings with our amazing team 

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Eschatology Entertainment

Company type: developer

Employees: 51-200

Platforms: PC, Console

Genres: Shooter, Souls-like


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