Senior
Part time
Remote, Wroclaw
Lucid Reality Labs is developing the next generation XR solutions that change how people experience life, communicate, learn, tackle global challenges, work, and interact with the world.
Our company has been recognized among the Top World companies in XR for years. We offer a systemic and innovative approach to complex solutions for Healthcare, Life Sciences, Aerospace and Defense, Commercial, and Public Sectors. Our award-winning cases create pathways to impactful technology.
This is a great opportunity to join the key team, gain hands-on experience and exposure to spatial computing technology, and contribute to our Mission by disrupting global challenges with responsible technology!
Role Overview:
As an Unreal Engine Technical Artist, you will bridge the gap between art and engineering. You'll collaborate with both teams to ensure the visual quality and performance of our projects. Your role will involve creating visually stunning assets while optimizing the workflow for artists, animators, and developers.
What are you working on?
- Genres: Simulation
- Platforms: Mobile, VR, Android, VR/AR, AR, AR/VR
For which tasks (responsibilities)?
Collaborate with artists, animators, and engineers to develop and optimize art assets in Unreal Engine and 3D software.
Implement shaders, particle effects, lighting setups, and visual scripting.
Optimize assets and environments to ensure smooth performance across multiple platforms (PC, consoles, mobile, VR, etc.).
Develop and maintain tools and scripts to improve the workflow of the art team.
Debug and troubleshoot technical issues related to the engine, tools, and pipelines.
Research and implement the latest Unreal Engine features and techniques to maintain cutting-edge visuals.
What kind of professional are we looking for?
3+ years of experience as a Technical Artist with a strong portfolio showcasing your work in Unreal Engine.
Proficiency in Unreal Engine 4/5, including Blueprints, Niagara, Materials, Lighting, and Sequencer.
Experience with shader programming and real-time rendering techniques.
Strong understanding of 3D art pipelines (modeling, texturing, rigging, animation, etc.).
Strong understanding of PBR shading models and texturing techniques.
Proficiency in 3D software such as Blender, Maya, 3ds Max, Cinema4D, or similar.
Experience in graphics software and 3D texturing tools such as Photoshop and Adobe Substance 3D Painter.
What are the conditions and bonuses?
24 working days paid vacation, 7 days sick leave, and public holidays;
Flexible working hours of remote work;
Open-minded and outside-the-box ideas embodied in life;
Award-winning and diverse team to grow together;
Access to XR technologies;
Minimum bureaucracy and a great working environment.
The selection process
CV+Portfolio Screening > HR Interview> Technical Interview > Fit Interview